Contents
Release 4.5, June 2000
(Last full revision March 1997)
1. Introduction
- Who should use this documentation
- How to find information
- Using other Cerius2 documentation
- Additional information sources
- Typographical conventions
2. Crystal Builder
- Building and unbuilding crystals
- Building a molecular crystal using general symmetry positions
- Building a crystal from a 2D periodic model
- Building an ionic crystal using space groups
- Changing lattice vectors
- Creating superstructures from crystals
- Generating a primitive superlattice
- Generating a noncrystalline superstructure
- Generating a superstructure from a facetted crystal
- Unbuilding a crystal
- Displaying crystals
- Displaying several cells
- Drawing Miller planes
- Displaying crystal facets
- Calculating cell formula, density, and volume
- Finding symmetry in a crystal
3. Surface Builder
- Building and unbuilding surfaces
- Cleaving a surface from a crystal
- Building a surface from a nonperiodic model
- Building a surface by adding atoms
- Changing surface lattice vectors
- Creating a surface superstructure
- Unbuilding a surface
- Displaying surfaces
4. Interface Builder
- About the interface builder
- Creating an interface
- Defining the sides of the interface
- Concepts and general procedure
- Specifying the sides of the interface
- Building the interface
- Editing the interface after it is build
- Creating a periodic model from an interface
- Creating a crystal from an interface
- Creating a surface from an interface
5. Polymer Builder
- Monomer units
- Specifying monomer units
- Monomer files
- Creating or editing monomers
- Editing monomers
- Using monomers created with other programs
- Homopolymers
- Building homopolymers
- Tacticity
- Monomer head/tail orientation
- Torsion angles
- Random copolymers
- Building random copolymers
- Random copolymer preferences
- Reactivities
- Block copolymers
- Editing polymers
- Monomer and polymer display
6. Amorphous Builder
- How the amorphous builder works
- Building amorphous structures
- Building amorphous structures using the default settings
- Building amorphous structures using custom settings
- Cloning to create starting models
- Specifying what torsions to rotate during building
- Defining rotatable torsions and torsion rules
- Finding unique rotatable torsions
- Specifying torsion rotation methods
- Entering data in the state table
- Editing the state table, specifying rotation methods
- Saving state table data
A. References
B. Files
- State table (.ris) file
- RIS file format
- Example file
-
Last updated April 06, 1999 at 04:18PM Pacific Daylight Time.
Copyright © 1999, Molecular Simulations Inc. All rights
reserved.