Cerius2 Builders



5       Polymer Builder

The C2·Polymer Builder module enables you to build all types of linear polymers: homopolymers, random copolymers, and block copolymers.

You can load the monomer units from which polymers are constructed from files supplied with Cerius2 or create your own monomers. You can also edit the monomers before using them.

Almost any of the Cerius2 simulation and computation modules can be applied to polymer models. Two modules that are particularly applicable to polymer models are C2·Blends and C2·Polymer Properties.

This chapter contains information on:

Monomer units

Homopolymers

Random copolymers

Block copolymers

Editing polymers

Monomer and polymer display

For information about See
Loading and saving monomer and polymer structure files.   The discussion of loading and saving structure files in Cerius2 Modeling Environment.  
Polymer file formats.   The discussion of Cerius2 structure files in Cerius2 Modeling Environment.  
Building crystals from polymers.   Crystal Builder.  
Mixtures of polymers.   The discussion of the Blends module in Cerius2 Computational Instruments Property Prediction.  
Polymer statistics.   The discussion of the Polymer Properties module in Cerius2 Computational Instruments Property Prediction.  
Diffraction from polymers.   Cerius2 Analytical Instruments.  

Accessing the tools

Controls belonging to the C2·Polymer Builder module are contained on the POLYMER BUILDER card, which is located by default on the BUILDERS 1 deck of cards. To access the POLYMER BUILDER card, click its name to bring it to the front of the deck of cards, which should now look like this:


Monomer units

Following some introductory material (below), this section contains information on:

Specifying monomer units

Monomer files

Creating or editing monomers

Editing monomers

Using monomers created with other programs

Monomers

Monomers (or repeat units) are the building blocks of polymers. A Cerius2 monomer is defined as a model containing one head and one tail group. Thus, only linear polymers can be built when a series of monomers is linked to form a polymer.

A monomer head group consists of a special object attached to the designated head atom of the monomer. Similarly, a tail group is a special object attached to the tail atom of the monomer.

One kind of monomer may be joined to form a homopolymer, or several types of monomer may be used to form a random or a block copolymer.

Torsions

By default, the torsion angle between monomer units is determined by the conformations of the head and tail groups of the two monomers. However, this can be changed.

Chirality

Monomer chirality is important in determining the configuration of the polymer. Monomers loaded from the Cerius2 monomer files already have chiral centers defined. You can also define (or redefine) chiral centers as desired.

Inversion

You can also invert the monomer at its chiral center. For example, you might want to create a mirror-image pair of monomers for building an atactic or syndiotactic random or block copolymer.

Specifying monomer units

Many of the polymer builder control panels contain one or more generic monomer choosers. These consist of a pulldown that accesses all monomers that are available to the program and an entry box that shows the name of the currently specified monomer unit.

The available monomers include all the monomer structure files supplied with Cerius2 (see Monomer files) and all the models currently loaded that are monomers (that is, models with one head and one tail group defined, see Creating or editing monomers).

The monomer chooser pulldown shows the names of individual monomers only in the current directory (class). To see the names of monomers in other directories, click the directory name. You can also enter the name of any valid monomer by typing it in the monomer chooser's entry box.

Additional information

Please see the on-screen help for information about the monomer chooser(s) in any control panel in which they appear.

Monomer files

Cerius2 provides several directories of structure files for some common monomer types. These directories are subdirectories in the Cerius2-Models directory, which is automatically linked to from the directory in which you start up Cerius2. They are automatically listed in the monomer chooser pulldowns (see Specifying monomer units).

In addition (next section), you can create your own monomers by editing other models supplied with Cerius2 or can create your own monomer models from scratch.

Creating or editing monomers

Monomers can be created by assigning head and tail groups in models loaded from file or created using the 3D Sketcher. You may also define backbone atoms in any monomer unit if you want.

Starting the process

Begin with the model that you want to convert to a monomer unit. Place it in the current model space.

You can build the model using the 3D Sketcher and/or other Cerius2 building tools, or you can load a suitable model from a file.

You can load one of the standard monomer files for editing by using the monomer chooser in the Monomer Editor control panel and then clicking the LOAD pushbutton.

Accessing the tools

Open the Monomer Editor control panel by selecting the Edit/Monomers menu item from the POLYMER BUILDER card.

Click the Preferences... pushbutton in the Monomer Editor control panel to open the Monomer Preferences control panel.

Defining head and tail groups and torsion atoms

The following instructions mention double-clicking the atom. When you double-click an atom with the Define Head or Define Tail tool, Cerius2 automatically determines the atoms that will be used to define the torsion between monomers in the built polymer. If you want to define the torsion atoms yourself, you should click the head or tail atom once and then click the other two atoms that define the torsion.

Click the Define Head tool. Double-click the atom that you want to be made into the monomer head. By default the monomer head is colored magenta.

Click the Define Tail tool. Double-click the atom that you want to be made into the monomer tail. By default the monomer tail is colored light blue.

Remember

At present, the Polymer Builder can use monomers with only one head and one tail.  

Removing head and tail definitions

By default, when you define a head or tail atom, the definition for any previously defined head or tail (respectively) is removed. You can change this behavior by unchecking the Remove old Head/Tail check box in the Monomer Preferences control panel.

If you want to remove head or tail definitions, click the Remove Head or Tail linkage tool and click the incorrectly defined atom to remove the definition.

You can also change a head into a tail (and vice versa) without changing the defined torsion atoms by using the Change linkage tool.

Defining backbone atoms

You may want to define backbone atoms in your monomer units. This is helpful if you might want to easily display or select backbone atoms in your built polymer, which can often give you a better understanding of its overall structure.

To define an atom as a backbone atom, use the Define Backbone tool.

Help

Checking the Guide? check box gives you on-screen help (in the upper left corner of the model window) on the monomer editor.

Additional information

Please see the on-screen help for additional help on the controls in these panels. Information on building and editing models and on selecting and displaying atoms according to various properties is contained in Cerius2 Modeling Environment.

Editing monomers

You can edit all monomer models with any of the model-editing tools found in the Visualizer main control panel.

In addition, the polymer builder includes tools for defining chiral (tacticity) centers in monomer units.

Starting the process

Begin with the model that you want to edit. Place it in the current model space.

You can build the model using the 3D Sketcher and/or other Cerius2 building tools, or you can load a suitable model from a file.

You can load one of the standard monomer files for editing by using the monomer chooser in the Monomer Editor control panel and then clicking the LOAD pushbutton.

Accessing the tools

Open the Monomer Editor control panel by selecting the Edit/Monomers menu item from the POLYMER BUILDER card.

Click the Preferences... pushbutton in the Monomer Editor control panel to open the Monomer Preferences control panel.

Defining chiral centers

Chiral centers are used by the polymer builder to determine inversions, for example when building syndiotactic or atactic polymers (see Tacticity).

If the monomer has any chiral centers, define them by setting the RECTUS/SINISTER popup as desired and then clicking the Define center tool and then clicking the center atom.

By default, rectus (R) chiral centers are yellow and sinister (S) chiral centers are dark pink.

You can invert the chiral center: click the Invert center tool and then click the chiral atom.

Removing chiral definitions

By default, when you define a tacticity (chiral) center, the definition for any previously defined center is removed. You can change this behavior by unchecking the Remove old tacticity center check box in the Monomer Preferences control panel.

If you want to remove the definition of a chiral center, click the Remove centers tool and click the incorrectly defined atom to remove the definition.

Loading and saving

Monomers that you create and/or edit can be saved and loaded just like any other model created in Cerius2.

Since only the monomer files supplied with Cerius2 are automatically detected by the monomer choosers (see Specifying monomer units), you need to specifically load any custom monomer units that you want to use in future Cerius2 sessions. For this, select the File/Load Model... item from the menu bar in the main Visualizer control panel to access the Load Model control panel.

File formats

The MSI file format is particularly recommended because it includes chirality information (which is saved within the atom names).

Help

Checking the Guide? check box gives you on-screen help (in the upper left corner of the model window) on the monomer editor.

Additional information

Please see the on-screen help for information about all the controls in these control panels. Information on editing, saving, and loading models is contained in Cerius2 Modeling Environment.

Using monomers created with other programs

There is no industry-standard description of how monomers and their linkages are represented, so different programs use different representations. However, Cerius2 enables you to convert files of other formats to the current Cerius2 format, while properly interpreting the head/tail group information.

Accessing the tools

Open the Monomer Editor control panel by selecting the Edit/Monomers menu item from the POLYMER BUILDER card.

Click the Convert Formats... pushbutton on the Monomer Editor control panel to access the Convert Formats control panel.

Polygraf and Biograf files

In the Polygraf and Biograf programs, a monomer head is represented by an atom named HX and a monomer tail by an atom named TX. Click the Convert from Xgraf action button to convert any atoms with these names to hydrogen atoms and add Cerius2 monomer head or tail groups. Default torsion angles are generated.

Old Cerius2 files

Prior to version 3.0, Cerius2 used a different representation for monomer heads and tails. For a monomer head, a pair of dummy atoms (J2 and X) indicated the head position and the torsion to be used for building. Click the Convert from Cerius2 v2.0 action button to replace the J2 atom with hydrogen and to remove the X atom. Similarly, the monomer tail was represented by a pair of atoms (J1 and X). Clicking the Convert from Cerius2 v2.0 action button additionally replaces these by a hydrogen atom and a monomer tail linkage object, respectively. Default torsion angles are generated appropriately.

Insight II files

Monomer or polymer structures loaded from Insight II .car/.mdf files do not explicitly contain linkage atoms. Instead they contain knowledge of the backbone going from one hydrogen atom to another. Clicking the Convert from InsightII action button adds head and tail linkages to the atoms at each end of the backbone. By convention, the head is chosen to lie closer to any sidegroup than does the tail. If the assignment of head and tail is not as desired, they can be swapped by using the Change linkage tool on the Monomer Editor control panel (see Editing monomers).

Additional information

Please see the on-screen help for information about all the controls in these control panels.


Homopolymers

Following some introductory material (below), this section contains information on:

Building homopolymers

Tacticity

Monomer head/tail orientation

Torsion angles

General procedure

A homopolymer is made of a single type of monomer unit. You must specify several options to build a homopolymer:

The initiator and terminator options enable you to add a single copy of a different monomer unit to each end of the built polymer chain. A monomer head or tail is chemically defined just as is any other element (it is usually hydrogen), so no "capping" of the polymer chain is required.

Building homopolymers

Specifying the monomer unit

Standard monomer units and end units are loaded with monomer choosers on the Homopolymer Builder control panel.

However, you are not restricted to the choice of monomers supplied with Cerius2. If you want a nonstandard monomer, create (see Monomer units) or load (see Loading and saving) it now.

Accessing the tools

Open the Homopolymer Builder control panel by selecting the Homopolymer menu item on the POLYMER BUILDER card.

Click the Preferences... pushbutton in the Homopolymer Builder control panel to open the Homopolymer Preferences control panel.

Number and type of monomer units

Specify the type of monomer to be used in the polymerization from the Monomer popup.

Enter the number of monomer units for the new polymer in the Number of monomers entry box.

Choose any (extra) initiator and/or terminator monomers with the Initiator and/or Terminator popups. These are in addition to the number of monomers specified in the Number of monomers entry box. (For example, if Number of monomers is set to 5 and you also specify an initiator and a terminator, the final polymer will be 7 units long.)

Tacticity

If the monomer being polymerized has a single chiral center, change the tacticity if desired. For information on tacticity, see Tacticity. By default, an isotactic polymer (see Figure 2) is built.

Head/tail orientation

Change the head/tail orientation of the monomers if desired. By default, they are oriented so that the tail of each monomer is attached to the head of the previous monomer in the sequence.

Torsions

Change the torsion angles if desired. Using the defaults builds a polymer with torsion angles taken from the monomer model. For information on setting torsions, see Torsion angles.

Other controls

Use controls in the Homopolymer Preferences control panel if you want to reset any preferences for how the build proceeds.

Tip

If you will want to build a polymer crystal, you should retain the head and tail linkages (that is, leave the Make ordinary molecule box unchecked. The polymer then is automatically aligned in the crystal cell, and the repeat of the cell along the c axis is treated correctly.  

The random-number generator is used in the homopolymer builder for setting tacticity, orientation, or torsions randomly if such options are chosen. Setting the Random seed to a particular value allows regeneration of specific structures.

Building the homopolymer

Click the BUILD pushbutton in the Homopolymer Builder control panel. The linear homopolymer is built in the current model space, overwriting any existing model (unless specified otherwise in the Homopolymer Preferences control panel).

Additional information

Please see the on-screen help for information about all the controls in these control panels. See Specifying monomer units for information on using monomer choosers.

Tacticity

Concepts

Homopolymers containing chiral centers can be polymerized in several stereoconfigurations. Cerius2 offers a choice of three tacticity options (Figure 2):

In the isotactic form, all the R groups lie on the same side of the backbone chain. In the syndiotactic form, the R groups alternate from one side to the other. There is no regular tacticity. In the atactic form, both isotactic and syndiotactic sequences exist.

The meso-diad ratio is the relative proportion of isotactic monomer pairs in a given polymer. Thus, a polymer with a meso-diad ratio of 0.0 is a syndiotactic polymer, a polymer with a ratio of 0.5 is a random atactic polymer, and a polymer with a ratio of 0.90 is a predominantly isotactic polymer containing some syndiotactic diads.

Preparing the monomer

For syndiotactic and atactic homopolymers, the monomer to be polymerized must have a chiral center. If the chiral center has not already been defined, follow the instructions under Defining chiral centers.

Accessing the tools

Open the Homopolymer Builder control panel by selecting the Homopolymer menu item on the POLYMER BUILDER card.

Click the Tacticity... pushbutton on the Homopolymer Builder control panel to open the Polymer Tacticity control panel.

Setting monomer tacticity

Choose one of the three tacticity options: ISOTACTIC, SYNDIOTACTIC, or ATACTIC or specify the appropriate Meso-Diad Ratio (see, for example, Figure 2).

Additional information

Please see the on-screen help for information about all the controls in these control panels.

Monomer head/tail orientation

How it works

The typical orientation of monomer units in a polymer is head-to-tail, that is, the tail of the monomer being added is connected to the head of the previously added monomer. However, this behavior can be changed by setting two probability values--the probability of an exposed head group on the growing polymer chain connecting with the head of a monomer being added to the chain and the probability of an exposed tail group connecting with the tail of a monomer being added.

The default values of 0.0 for both probabilities gives head-to-tail connections. A value of 1.0 for both probabilities gives strictly alternating head-head and tail-tail connections. Any other combination of the two probabilities gives a mixed, randomly selected, arrangement of connections.

Accessing the tools

Open the Homopolymer Builder control panel by selecting the Homopolymer menu item on the POLYMER BUILDER card.

Click the Orientation... pushbutton on the Homopolymer Builder control panel to open the Monomer Orientation control panel.

Setting the orientation probabilities

Choose HEAD-TO-TAIL, ALTERNATING, or MIXED to set the head-to-head and tail-to-tail probabilities to one of three standard pairs of values. The actual values used are shown in the probability entry boxes.

For more flexibility in defining the orientation, use the Head-to-Head prob and Tail-to-Tail prob entry boxes to set the probability that a monomer head is followed by another head and that a monomer tail is followed by another tail.

Additional information

Please see the on-screen help for information about all the controls in these control panels.

Torsion angles

How it works

As the polymer chain is built, the torsion angle between each successive pair of monomer units can be determined in one of three ways. This torsion angle can be:

Note

The torsion angles within the monomer are not affected by the Polymer Torsions control panel. Torsion angles within monomer units can be changed by selecting the Move/Bond Geometry... or Build/3D-Sketcher... item from the menu bar in the main Visualizer control panel.  

Accessing the tools

Open the Homopolymer Builder, Random Copolymer Builder, or Block Copolymer control panel by selecting the Homopolymer, Random Copolymer, or Block Copolymer menu item (respectively) on the POLYMER BUILDER card.

Click the Torsions... pushbutton on any of these control panels to open the Polymer Torsions control panel.

Setting torsion angles for linkages

Choose one of the three torsion options: RANDOM, DEFAULT, or ANGLE.

If you choose ANGLE, you also need to specify the torsion angle in the Degrees entry box.

Note

This torsion angle setting applies to all monomers and is irrespective of polymer type (homopolymer or copolymer).  

Additional information

Please see the on-screen help for information about all the controls in these control panels. Information on editing torsion angles within models is contained in Cerius2 Modeling Environment.


Random copolymers

Following some introductory material (below), this section contains information on:

Building random copolymers

Random copolymer preferences

Reactivities

A copolymer is made up of two or more monomer building blocks.

In a random copolymer, the sequence of monomers in the polymer chain is irregular. Statistically, the proportion of each monomer type and the probability of one monomer following another are determined by the relative concentrations of the monomers and their relative reactivities.

General procedure

The random copolymer builder in Cerius2 enables you to specify the following:

The initiator and terminator options enable you to add a single copy of a different monomer unit to each end of the built polymer chain. A monomer head or tail is chemically defined just as is any other element (it is usually hydrogen), so no "capping" of the polymer chain is required.

Building random copolymers

Specifying the monomer unit

Standard monomer units and end units are loaded with monomer choosers on the Random Copolymer Builder control panel.

However, you are not restricted to the choice of monomers supplied with Cerius2. If you want a nonstandard monomer, create (see Monomer units) or load (see Loading and saving) it now.

Accessing the tools

Open the Random Copolymer Builder control panel by selecting the Random Copolymer menu item on the POLYMER BUILDER card.

Number and types of monomer units

Specify the types of monomer to be used in the polymerization from the Monomer popups.

If you change your mind and want to remove a monomer from the list, simply delete its name from the entry box of the relevant Monomer chooser. Alternatively, you can set its concentration to 0.000 (below).

Enter the number of monomer units for the new copolymer in the Number of monomers entry box. This is the sum of repeat units of all monomer types in the copolymer (except for the initiator and terminator units).

Choose any (extra) initiator and/or terminator monomers with the Initiator and/or Terminator popups. These are in addition to the number of monomers specified in the Number of monomers entry box. (For example, if Number of monomers is set to 5 and you also specify an initiator and a terminator, the final polymer will be 7 units long.)

Monomer concentrations

Enter the concentrations of each monomer type in the respective Conc entry box. These are relative concentrations and therefore need not sum to unity. However, concentrations can be normalized (so they do sum to unity) by clicking the Normalize Conc action button.

Monomer reactivities

To specify relative reactivities of the monomers, click the Reactivities... pushbutton to open the Monomer Reactivities control panel. For information on setting monomer reactivities, please see Reactivities.

Tacticity and head/tail orientation

Set the inversion (Invert entry boxes) and Flip probabilities for each monomer type. These control s (respectively) set the probability for inverting the chiral center and for flipping the monomer unit head-for-tail when the monomer unit is added to the growing polymer chain.

Torsions

Set the torsion angles if you want something other than the default behavior. Using the defaults builds a copolymer with torsion angles taken from each of the monomer models. For information on setting torsions, see Torsion angles.

Other controls

Use controls in the Random Copolymer Preferences control panel (see Random copolymer preferences) if you want to reset any preferences for how the build proceeds.

Building the copolymer

Click the BUILD pushbutton in the Random Copolymer Builder control panel. The described random copolymer is built in the model space that is specified in the Random Copolymer Preferences control panel.

Additional information

Please see the on-screen help for information about all the controls in these control panels. See Specifying monomer units for information on using monomer choosers.

Random copolymer preferences

Several preference options are available for controlling the building of random copolymers. You can:

Accessing the tools

Open the Random Copolymer Builder control panel by selecting the Random Copolymer menu item on the POLYMER BUILDER card.

Click the Preferences... pushbutton in the Random Copolymer Builder control panel to open the Random Copolymer Preferences control panel.

Setting some preferences

Check the Use reactivities box if you want to use both monomer reactivities (Reactivities) and concentrations to determine the frequency of monomers in the built chain.

Check the Force concentrations box to enforce the specified monomer concentrations. Otherwise the actual concentrations in repeated builds form a Gaussian distribution around the desired value.

Check the Make ordinary molecule box if you want the subunit and linkage information to be removed from the final model. This information is useful for selection and display of components of the built polymer, as well as for using this polymer to build more complex polymers.

Specify the maximum number of monomer components that contribute to the polymer name in the Maximum components in name entry box. If the polymer is built with more than this many components, the name is set to "Random Copolymer" instead of being generated from the component names.

Additional information

Please see the on-screen help for information about all the controls in these control panels.

Reactivities

Concepts

The two factors that determine the probability of a monomer of a given type joining the growing end of a copolymer chain are the concentration of the monomer [Mj] and the reactivity kij of monomer j with the growing chain's end i, so that kij [Mj] probability of monomer j joining a copolymer chain ending in group i.

For the copolymerization of a terpolymer (three monomer types), nine rate constants are involved:

To copolymerize these monomers, the relative reactivity rates are entered into the Cerius2 relative reactivity matrix as shown in Table 1.

Table 1. Relative monomer reactivity rates

Monomer Relative reactivities
no.

name

1

2

3

1   M1     k11   k12   k13  
2   M2     k21   k22   k23  
3   M3     k31   k32   k33  
The rate constants for the self-propagating reactions are on the diagonal (k11, k22, k33), and the cross-propagation rate terms are on the off-diagonals (kij, i j).

Experimental results on monomer reactivities (Young 1975) are often presented as reactivity ratios, r1 and r2, for polymer pairs:

Eq. 1            

Eq. 2            

A reactivity ratio greater than one indicates a preference for like monomers to link. Reactivities can be entered into the Cerius2 matrix and viewed as either relative reactivities or reactivity ratios.

Accessing the tools

Monomer concentration values are set with the Random Copolymer Builder control panel (see Monomer concentrations). Monomer reactivities are set with the Monomer Reactivities control panel (this section).

Open the Random Copolymer Builder control panel by selecting the Random Copolymer menu item on the POLYMER BUILDER card.

Click the Reactivities... pushbutton in the Random Copolymer Builder control panel to open the Monomer Reactivities control panel.

Click the Preferences... pushbutton on the Random Copolymer Builder control panel to open the Random Copolymer Preferences control panel.

Setting monomer reactivity

Decide whether you want to use RELATIVE reactivities or reactivity RATIOS and select the appropriate Reactivities button in the Monomer Reactivities control panel. For an explanation of relative reactivities and reactivity ratios, see above.

In the scrollable array of entry boxes in the Monomer Reactivities control panel, enter the relative reactivities or reactivity ratios for each of the monomer pairs that may appear in the copolymer. (If you enter, say, ratios and want to change them to relative reactivities, simply select the RELATIVE button and the values in the table are appropriately recalculated.)

Check the Use reactivities box in the Random Copolymer Preferences control panel. The reactivities are applied when the copolymer is constructed.

Additional information

Please see the on-screen help for information about all the controls in these control panels.


Block copolymers

Block copolymers are polymers with regularly repeating sequences. The Cerius2 block copolymer builder enables you to build linear chains of repeating block sequences.

General procedure

The following must be specified to define a block copolymer:

Specifying the monomer unit

Standard monomer units and end units are loaded with monomer choosers on the Block Copolymer Builder control panel.

However, you are not restricted to the choice of monomers supplied with Cerius2. If you want a nonstandard monomer, create (see Monomer units) or load (see Loading and saving) it now.

Accessing the tools

Open the Block Copolymer Builder control panel by selecting the Block Copolymer menu item on the POLYMER BUILDER card.

Click the Preferences... pushbutton to access the Block Copolymer Preferences control panel.

Click the Torsions... pushbutton to access the Polymer Torsions control panel.

Number and types of monomer units

Specify the types of monomer to be used in the polymerization from the Monomer popups.

If you change your mind and want to remove a monomer from the list, simply delete its name from the entry box of the relevant Monomer chooser.

Choose any initiator and/or terminator monomers with the Initiator and/or Terminator popups.

Enter the number of superunit blocks for the new copolymer in the Number of super units entry box. The superunit is made up of several monomer units.

Defining the super unit-- size, tacticity, and head/ tail orientation

For each monomer forming part of the superunit, enter the block Size and specify the Tacticity and the monomer Orientation.

The tacticity is specified by choosing ISO or SYN for an isotactic sequence or syndiotactic sequence (respectively) or by entering a number between 0.0 and 1.0, representing the meso-diad ratio of an atactic sequence. For more information on tacticity, see Tacticity

The monomer orientation is specified by choosing HEAD-TAIL or ALTERNATE from the pulldown for constant head-to-tail or alternating head-to-head and tail-to-tail connections (respectively) or by entering two numbers, each between 0.0 and 1.0, specifying the probabilities of head-to-head and tail-to-tail connections, respectively. For more information on orientation, see Monomer head/tail orientation.

Torsions

Set the torsion angles if you want something other than the default behavior. Using the defaults builds a copolymer with torsion angles taken from each of the monomer models. For information on setting torsions, see Torsion angles.

Other controls

Use controls in the Block Copolymer Preferences control panel if you want to reset any preferences for how the build proceeds.

For example, check the Make ordinary molecule box if you want the subunit and linkage information to be removed from the final model. This information is useful for selection and display of components of the built polymer, as well as for using this polymer to build more complex polymers.

Specify the maximum number of monomer components that contribute to the polymer name in the Maximum components in name entry box. If the polymer is built with more than this many components, the name is set to "Block Copolymer" instead of being generated from the component names.

The random-number generator is used in the block copolymer builder for setting tacticity, orientation, or torsions randomly if such options are chosen. Setting the Random seed to a particular value allows regeneration of specific structures.

Building the block copolymer

Click the BUILD pushbutton in the Block Copolymer Builder control panel. The linear block copolymer is built in the current model space, overwriting any existing model (unless specified otherwise in the Homopolymer Preferences control panel).

Additional information

Please see the on-screen help for information about all the controls in these control panels. See Specifying monomer units for information on using monomer choosers.


Editing polymers

A certain amount of editing can be performed on polymers that have been built using the polymer builder. The backbone can be defined or redefined, tacticity centers can be inserted or removed, and the model can be inverted about the tacticity center. In addition, a list can be obtained of the groupings within the model.

Starting the process

Place the polymer model that you want to edit in the current model space.

Accessing the tools

Open the Polymer Editor control panel by selecting the Edit/Polymers menu item on the POLYMER BUILDER card.

Defining backbone atoms

You may want to define backbone atoms in your polymer. This is helpful if you might want to display or select the backbone atoms of your polymer, which can often give you a better understanding of its overall structure.

To define atoms as backbone atoms, use the Define Backbone tool.

Defining chiral centers

You can define chiral centers by setting the RECTUS/SINISTER popup as desired, clicking the Define center tool, and then clicking the center atom.

By default, rectus (R) chiral centers are yellow and sinister (S) chiral centers are dark pink.

You can invert the chiral center: click the Invert center tool and then click the chiral atom.

Removing chiral definitions

If you want to remove the definition of a chiral center, click the Remove centers tool and click the incorrectly defined atom to remove the definition.

Listing atomic groupings

Clicking the List atomic groupings action button prints a list of the types and classes of all atomic groupings in the current model to the text window.

The "repeat unit" layer is the lowest (most descendent) level of groupings, followed by the "monomer" layer, which identifies the monomers used to build the polymer. The "superunit" layer is the most ascendent level of atom groupings found in the model. The "block" layer is defined as the level, if such exists, underneath the "super block" layer.

Typically, in a block copolymer the superunits become superunit groupings, consisting of several blocks, each in turn consisting of several monomers. If the monomers were originally built as some sort of polymer themselves, then they may contain even smaller groupings identified as subunits and repeat units. Otherwise, the monomers and repeat units are usually identical.

In a simple isotactic homopolymer built of basic library monomers, all levels are identical. However, in a syndiotactic homopolymer, each syndiotactic pair unit can be distinguished as a superunit.

The "type" of the grouping is typically the name of a monomer from the monomer library, and the "class" of the grouping relates to the directory from which the monomer was chosen. More generally, the names of the "types" are intended to identify groupings of the same detailed structure, and the "class" is intended to identify groupings of the same general chemical nature. For example, PE (polyethylene) and PP (polypropylene) are considered different "types" but share the same "class": "Olefin".

Help

Checking the Guide? check box gives you on-screen help (in the upper left corner of the model window) on the monomer editor.

Additional information

Please see the on-screen help for additional help on the controls in these panels. Information on editing models and on selecting and displaying atoms according to various properties is contained in Cerius2 Modeling Environment.


Monomer and polymer display

Several options are available that affect the visualization of monomers and polymers. These include:

Accessing the tools

Open the Display Editor control panel by selecting the Edit/Display menu item on the POLYMER BUILDER card.

Click the Coloration Preferences... pushbutton in the Display Editor control panel to open the Display Preferences control panel.

Changing linkage displays

Use the Color Heads and Tails action button in the Display Editor control panel to color heads and tails of a monomer or polymer in the current model space. Specify what colors to use by choosing from the Head and Tail popups in the Display Preferences control panel.

Use the Label Heads and Tails action button in the Display Editor control panel to label any heads or tails in the current model.

Use the Label Torsion Geometry action button to display the linkage geometry for the current model. The torsion-defining atoms and the current torsion value are shown.

Use the Remove Linkage Labels action button to remove the linkage label graphics from the display of the current model. The linkage atoms may remain colored.

Changing backbone display

If the Show Only Backbone Atoms action button in the Display Editor control panel is clicked, non-backbone atoms in the current model become invisible. If any atoms are selected, then only those selected in the current model that are not backbone atoms become invisible.

If the Show All Atoms action button is clicked, all atoms in the current model become visible.

If the Color Backbone action button is clicked, any backbone atoms in the current model are given the distinct backbone color. Specify what colors to use by choosing from the Backbone popup in the Display Preferences control panel. If any atoms are selected, then only those atoms have their color changed.

If the Remove Backbone Color action button in the Display Editor control panel is clicked, the color of any backbone atoms in the model (or selected backbone atoms if any atoms are selected) changes back to that used before the backbone color was applied.

Changing display of chiral centers

Use the Color Tacticity Centers action button in the Display Editor control panel to color any tacticity centers in the model with the tacticity center color. Specify what colors to use by choosing from the Tacticity popups in the Display Preferences control panel.

Use the Remove Tacticity Color action button in the Display Editor control panel to change the color of the atoms back to what they were before the tacticity center color was used.

Use the Label Tacticity Centers action button to label atoms in the model according to their tacticity center nature, R for rectus or S for sinister. If only some atoms are selected, then that subset alone is labeled according to tacticity.

Display of atom groupings

Use the Groupings popup to set the level of atom groupings at which you want to edit the display. Please see Listing atomic groupings for information on the various levels of grouping, types, and classes.

Use the Color Atoms action button to color atom groupings according to the attribute selected in the associated popup. The NUMBER popup item is particularly useful for distinguishing boundaries between groupings of the same symbol or class.

Use the Label Grouping action button to label atom groupings according to the selected attribute. If a subset of the atoms in the model is selected, then labels are applied only to the atom grouping subunits containing those selected atoms. Use the associated popup to choose whether to label groupings by TYPE or by CLASS.

Use the Remove Grouping Labels action button to remove atom grouping labels.

Additional information

Please see the on-screen help for information about all the controls in these control panels.




Last updated April 06, 1999 at 04:18PM Pacific Daylight Time.
Copyright © 1999, Molecular Simulations Inc. All rights reserved.